Norse Environment - Winters End

General / 19 August 2019

Its been another huge leap forward since my last blog post. At this stage every single major asset is done and in engine. The lighting has been completely overhauled multiple times as well as the shape of the scene and its layout. What began as a simple exercise to learn more about rocks and organics has gone into my largest scene yet. I'm incredibly happy with all the progress I have made along the way.

I'm currently working on a set of props to really sell the story of the scene. But for now, I'm really happy with the atomsphere and mood of the piece. 

Nordic Environment WIP - 2 - Huge Update

General / 28 March 2019

Hey everybody.

So things have changed up quite a bit since my last update. I felt like I was fiddling too much with the old layout of the scene and far too many parts of it were cramped and uninspired. I wanted to create an area I could tell a story in and that wasn't giving me much room. So I went back to the drawing board and decided a complete redo was in order. 

Looking through my reference, I noticed a common theme of vast scale, powerful but simple forms that cut a fantastic silhouette, really drawing the eye in to the major elements within the scene. So from that I built a new block out, and I'm finally ready to get down to the props and very quickly the actual modelling of the scene. I feel far happier about this iteration and I'm excited to move forward now.

Nordic Environment WIP

General / 04 February 2019

It's been a while again since my last update, lots of crazy stuff going on but these past few weeks I've really put my nose to the grindstone and sorted out a big chunk of the scene. As of now, all the landscape and rocks are in, and assets are being added thick and fast.

The landscape was a big achievement for me, it fully tesselates based on camera distance, blended between four materials that I am very happy with (You can see the materials here: and ties well into the existing rock structure thanks to a small graph that handles the colour for all stone assets in the scene.

The lighting is at an early stage right now and just contains a skylight and directional light to give me an idea of the mood I want out of the piece. I'm really looking forward to pushing into the major assets of this scene and really giving it a polish.

Here's a look at the current state of the scene.