Nordic Environment WIP - 4 - Huge Update

General / 28 March 2019

Hey everybody.

So things have changed up quite a bit since my last update. I felt like I was fiddling too much with the old layout of the scene and far too many parts of it were cramped and uninspired. I wanted to create an area I could tell a story in and that wasn't giving me much room. So I went back to the drawing board and decided a complete redo was in order. 

Looking through my reference, I noticed a common theme of vast scale, powerful but simple forms that cut a fantastic silhouette, really drawing the eye in to the major elements within the scene. So from that I built a new block out, and I'm finally ready to get down to the props and very quickly the actual modelling of the scene. I feel far happier about this iteration and I'm excited to move forward now.

Nordic Environment WIP - 3

General / 04 February 2019

It's been a while again since my last update, lots of crazy stuff going on but these past few weeks I've really put my nose to the grindstone and sorted out a big chunk of the scene. As of now, all the landscape and rocks are in, and assets are being added thick and fast.

The landscape was a big achievement for me, it fully tesselates based on camera distance, blended between four materials that I am very happy with (You can see the materials here: and ties well into the existing rock structure thanks to a small graph that handles the colour for all stone assets in the scene.

The lighting is at an early stage right now and just contains a skylight and directional light to give me an idea of the mood I want out of the piece. I'm really looking forward to pushing into the major assets of this scene and really giving it a polish.

Here's a look at the current state of the scene.

Nordic Environment WIP - 2

General / 13 November 2018

It's been a while since my last post but it's time to get back into creating this scene. Since my last post I have finished the entire rock set and transitioned my idea for the environment into a more winter based scene, complete with snow.

Thanks to many different iterations and a lot of substance designer practice, the rocks look far better than their previous incarnation. By using a master texture complete with vertex painting I can create a lot of variation between the rocks on an individual level without large amounts of unique textures. You can find the rock textures themselves here:

Next the entire scene itself needs to be blocked out, I'll be doing two version of it, one an underground cave and the second a mountaintop shrine. As I am not sure which of the two would fit the mood I am aiming for the best.

Nordic GoW Inspired Environment WIP

Work In Progress / 21 July 2018

Over the past week I've been working on putting together the basis of a nordic themed environment inspired by the newest God of War game. The work in that game blew me away and I wanted to put together something in a similar vein.

So of course, like any good artist. First stop was rocks, specifically modular tiling rocks that I could use to simulate the sweeping cliffs and great mountains associated with nordic myth. 

I'm using world tiling rock and moss materials to enable great formations and cliffs from even a single rock as shown here. Right now I think that both materials need some work, but it's a good start. I'm intending to add vertex blending to the rocks as well, for some manual control on the moss and to shade between two rock textures in order to break up the tiling.