Nordic Environment WIP - 4 - Huge Update

General / 28 March 2019

Hey everybody.

So things have changed up quite a bit since my last update. I felt like I was fiddling too much with the old layout of the scene and far too many parts of it were cramped and uninspired. I wanted to create an area I could tell a story in and that wasn't giving me much room. So I went back to the drawing board and decided a complete redo was in order. 

Looking through my reference, I noticed a common theme of vast scale, powerful but simple forms that cut a fantastic silhouette, really drawing the eye in to the major elements within the scene. So from that I built a new block out, and I'm finally ready to get down to the props and very quickly the actual modelling of the scene. I feel far happier about this iteration and I'm excited to move forward now.

Nordic Environment WIP - 3

General / 04 February 2019

It's been a while again since my last update, lots of crazy stuff going on but these past few weeks I've really put my nose to the grindstone and sorted out a big chunk of the scene. As of now, all the landscape and rocks are in, and assets are being added thick and fast.

The landscape was a big achievement for me, it fully tesselates based on camera distance, blended between four materials that I am very happy with (You can see the materials here: and ties well into the existing rock structure thanks to a small graph that handles the colour for all stone assets in the scene.

The lighting is at an early stage right now and just contains a skylight and directional light to give me an idea of the mood I want out of the piece. I'm really looking forward to pushing into the major assets of this scene and really giving it a polish.

Here's a look at the current state of the scene.

Nordic Environment WIP - 2

General / 13 November 2018

It's been a while since my last post but it's time to get back into creating this scene. Since my last post I have finished the entire rock set and transitioned my idea for the environment into a more winter based scene, complete with snow.

Thanks to many different iterations and a lot of substance designer practice, the rocks look far better than their previous incarnation. By using a master texture complete with vertex painting I can create a lot of variation between the rocks on an individual level without large amounts of unique textures. You can find the rock textures themselves here:

Next the entire scene itself needs to be blocked out, I'll be doing two version of it, one an underground cave and the second a mountaintop shrine. As I am not sure which of the two would fit the mood I am aiming for the best.